Reinforcement learning 2

- 5 mins read

Exploring Q-learning, SARSA, Monte Carlo, and Double Q-learning: Practical Insights Beyond the Books

In the journey to mastering reinforcement learning (RL), foundational algorithms like Q-learning, SARSA, Monte Carlo Control, and Double Q-learning are essential building blocks. While many textbooks introduce these algorithms and their mechanics, several practical aspects and nuanced questions often remain unexplored. This blog post dives into these methods with hands-on insights, explaining their differences, tackling common questions, and highlighting practical challenges such as maximization bias, policy consistency, and convergence speed. Let’s delve into these four algorithms, discuss why they behave differently, and compare their performance in a “slippery walk” environment.

Poison setup

- 3 mins read

Poison Theme Manual for Hugo

This guide is intended for users who are new to the Poison theme but have access to the Poison repository, Hugo, and GitHub Actions for deployment. This manual addresses key setup steps, file structure, deployment, and troubleshooting techniques.


Table of Contents

  1. Installing and Running Poison Locally
  2. Deploying to GitHub Pages with GitHub Actions
  3. Image Handling and Path Management
  4. File System Structure
  5. Troubleshooting Common Issues
  6. Creating New Posts
  7. Hugo.toml File Specifications

manual

1. Installing and Running Poison Locally

  1. Clone the repository with the Poison theme submodule.
  2. Run the following command in the terminal to fetch submodules:
    git submodule update --init --recursive
    
  3. Start the Hugo server for local development:
    hugo server
    

2. Deploying to GitHub Pages with GitHub Actions

Here’s the basic GitHub Actions setup in .github/workflows/deploy.yml to deploy on GitHub Pages:

Monte Carlo (MC) Methods 1

- 5 mins read

Monte Carlo (MC) Methods in Reinforcement Learning

Introduction to Monte Carlo (MC) Methods

Monte Carlo (MC) methods are a foundational model-free approach in reinforcement learning (RL) for estimating the value function of a given policy. The model-free nature of MC is important because it means that MC methods do not require prior knowledge of the environment’s transition dynamics or reward structure, unlike Dynamic Programming (DP) methods. Instead, MC relies on empirical data, directly sampling episodes from the environment to estimate state or state-action values.

Soft Actor-Critic (SAC)

- 6 mins read

Soft Actor-Critic (SAC) Implementation

Key Points

  • SAC is a reinforcement learning algorithm for continuous action spaces, balancing exploration and exploitation via entropy.
  • It uses an Actor for policy, two Q-Networks for value estimation, a Value Network for state values, and a Replay Buffer for experience.
  • Mathematics includes Gaussian sampling, Q-value updates, and entropy regularization, crucial for training stability.
  • Research suggests SAC performs well on benchmarks like Pendulum-v1, but results vary by environment.

Introduction to SAC

Soft Actor-Critic (SAC) is an advanced reinforcement learning (RL) method designed for continuous control tasks, such as robotic arm movement or pendulum balancing. Imagine an agent exploring a vast landscape, needing to decide actions like how far to swing a pendulum. SAC helps by not just chasing rewards but also encouraging exploration, ensuring the agent doesn’t get stuck in one place.